We could possibly create brushes that cycles through a lot of 2D trees and randomly colors them, scales them and mirrors them with the dynamic parameters of the brush. I haven't tried importing SVG files actually, but it might work as a vector import.Ībout those trees. It can import pdf files but I think it always rasterizes them. In that sense it's very similar to Affinity (I haven't used Photoshop for long so I cannot tell). It's and is able to mix vectors and graphics and use them as mask for each other. I've been recommending Krita to everyone I can. It seems to be, currently the best photo edition/painting software for Android.įinally it has a tool that I never use but think it's very cool, which is the animation creation tool. ![]() It's truly powerful and it has a new Android version where can test with a stylus tablet. It allows you to read and write multilayered EXR files and paint your own HDR maps, or remove the sun from them, to use your renderer's physical sun. The other thing I really recommend is 32bit image tone mapping, painting and editing. ![]() It's layer blending modes are great and grain extract works greatly, along with blur and desaturate, to remove lighting from textures. This, along with great cage and transformation tools is the fundamental start point for our raster based textures. It tiles a texture to infinity and you can use the clone brush to make it seamless. The best feature it has, for me, is the wrap mode. Hi everyone, I use Krita a lot for our presentations/archviz. Internally, Krita uses the SVG standard to store data, but I think from the perspective of the user, unless they're only using vector layers and exporting those, it's kinda like a hybrid. You can if you want export vector layers as an SVG. It then lets you create different types of layers in that drawing - some layers are called "paint layers" which store raster, others are called "vector layers" which store vector (then there's group layers, filter layers, clone layers, etc). Krita has its own file format called *.kra. I see someone wrote in the OSArch wiki that Krita uses SVG. However honestly for archviz these tools are more than capable and it's amazing to see it all in one package. However you won't find the advanced SVG stuff like fancy SVG gradients or XML editing or def authoring. It's basically GIMP + Inkscape rolled into one! You'll find all the usual Inkscape tools like stroke, fills colours, stroke patterns, arrowhead markers and so on, as well as the align / distribute tools. I was totally wrong! But Krita does have good vector support. I know I know, I totally had the opposite impression. Krita is primarily a raster graphics editing tool, which means that most of the editing changes the values of the pixels on the raster that makes up the image. I can't show my commercial archviz unfortunately, so I found some old university renders of highly unrealistic and unbuildable stuff.
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